“Who are you?” is not a simple question. You are built from infinite aspects, infinite relationships, ideas, decisions, and interactions.
But what happens when you let your whole sense of self-identity revolve around a single aspect, a single tiny part of you? When you let that aspect become your primary definer, your motivation for living, your self-determined “master status”, as it were?
See, while it’s nice to have a “core” like that to rely upon, the thing about the self is that it’s constantly in flux. Eventually, the aspect you’ve built yourself up around will shift. It will change, dissolve, reform, disappear. And where will you be then?
“VENOM” is an autoethnographic, character-driven narrative project composed of two short video games. It explores the dangers of rigid self-definement and the challenges of identity-building through the lens of parasocial relationships with fictional characters.