Emily Van Belleghem is an experience designer, artist, and engineer who specializes in virtual space interaction. Her research specifically focuses on human computer interaction in augmented and virtual reality as well as with artificially intelligent agents. In studying creative media in conjunction with human factors psychology, behavioral psychology, and forms of human expression, she aims to produce works that resonate and evoke emotion as well as simplify daily life and the creative process.
Emily is currently a doctoral student in the Media Arts + Practice division within the School of Cinematic Arts. Before joining USC, she completed both her Bachelor of Science (’17) and Master of Engineering (’18) degrees in Electrical Engineering and Computer Science at the Massachusetts Institute of Technology. Her master’s thesis work, completed within the Object Based Media Group at the MIT Media Lab, is now patent pending for a Radial Automultiscopic Display; a novel augmented reality light field display of her own design and fabrication.
Emily’s work has touched a multitude of industries and companies including the NASA Jet Propulsion Laboratory, Walt Disney Animation Studios, and Walt Disney Imagineering. Most recently, she created digital worlds as an Augmented and Virtual Reality Experience Design Engineer at a startup named Magnopus. While at Magnopus she acted as Lead Design on numerous projects including Elixir, a virtual reality hand tracking application debuted on stage by Mark Zuckerberg at Oculus Connect 6 and on his personal Facebook and Instagram accounts. In addition to her engineering education, Emily is an accomplished oil painter and musician.